﻿package {
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.display.Sprite;
	
	public class Canvas extends Sprite {
		
		private var _bmp:Bitmap;
		
		public function Canvas() {
			_bmp = new Bitmap(new BitmapData(640, 400, false, 0xFFFFFF));
			addChild(_bmp);
		}
		
		public function get bmp():Bitmap { return _bmp; }
	}
}